![]() ![]() ![]() Forge alliances, manage burgeoning settlements, raise armies and embark on campaigns of conquest across the most detailed Total War map to date. With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Choose from one of ten playable factions to expand settlements, raise armies and embark on a mission to take the British. The land is fractured following the Viking invasion and ambitious leaders are fighting for control. Thrones of Britannia is a standalone Total War game which will challenge you to re-write a critical moment in history, one that will come to define the future of modern Britain. A Total War Saga: THRONES OF BRITANNIA is a standalone spin-off title focusing on a pivotal flashpoint in British history. Total War Saga: Thrones of Britannia is a war-themed strategy game wherein you would find Anglo-Saxons, Viking settlers and Gaelic clans fighting each other. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history's greatest nations. Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching a time of opportunity. For the first time in nearly 80 years, the land is in a fragile state of peace. Thrones of Britannia is an exciting experience despite the cuts to integral components of the Total War series, such as city planning hinging on military needs, specific building. ![]() The public order mechanic has been revamped and is so much more fun. ![]() Chastened - but not yet broken - the Norse warlords have settled across Britain. The review mentions this, but agent mechanics were so fucking miserable in previous titles (and are one of the reasons why I cant stand playing the Warhammer games) that I really feel the need to stress this point further. The intention was good, but they always botch the AI in the end. This is a return to the shitty historically accurate sort of TW where each faction can make like 5 different units and then direct upgrades of those units. The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. They made an effort to remove a bit of the AI cheating, and apparently it falls apart. Thrones of Britannia sees the return of mortal faction leaders, and while they can become extremely powerful generals and governors, they’re still fleshy and vulnerable. Simple reason: Total Wars selling point is the real time battles and both games have lots of unit types to play with keeping battles nice and varied. ![]()
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